Our Impact in 2014/15

It’s time again to talk not only about what we do at Apps for Good, but what we actually achieve in pursuing our goal of powering young people to change their world with technology.

In 2014/15 another seven of the best Apps for Good teams from across the UK launched their winning apps onto the market with the support of our development teams. But this is just the tip of the iceberg: during the last school year 24,000 students worked on nearly 5,000 app prototypes created to help make a difference to their communities. And this is not only in the UK, but also in new territories like Spain, Portugal, Poland and the USA. Our vision to become a truly global movement is one step closer.

But of course the number of app prototypes and number of students reached do not tell you the full story. By rooting students’ learning in the real world process of creating a technology product, students grow their skills and confidence. They get a clearer idea of their career options and choices in life. They get first-hand experience that building a technology product is a highly creative, collaborative way of working that can directly connect with their interests and passions. And, they learn that they have the power to change the world for the better. Educators delivering Apps for Good equally grow both in terms of their knowledge of technology but also pedagogical skills and confidence.

Here we present you the data for all of this. Collecting this data and making sense of it is not always easy, but we strongly believe that unless we keep measuring and tracking what we do publicly we cannot improve for the benefit of all of our communities. It is not only our students and educators who are learning, but so are we.

As we look back, the future is on our minds already. This year marks our 5th anniversary, when we will be celebrating having reached more than 50,000 students, a feat very few organisations achieve in our space. But this is just the start: our potential to grow both the quality of our work and our reach is bigger than it ever was before.

The world desperately needs more young people who are confident, resilient, and passionate and who actively and independently solve problems they face in their communities by turning technology into a force for good. And it also needs ever more confident, passionate and skilled educators who can support them on the journey.

We will do our best to help both.

Just imagine: a world where every young person and every educator on the planet could harness the benefits of these skills and confidence for themselves and their communities.  A world where people are empowered and able to solve problems they face.

A dream maybe, but not an impossible one to achieve.

Iris Lapinski, co-CEO, Apps for Good

Our Reach: A Global Movement

In 2014/15, the Apps for Good Course was delivered to 24,000 students in 588 schools all across the world. We have more than doubled the number of education partners we work with every year since the pilot in 2010/11.

global-growth-since-launch

Our international growth in 2014/15 was significant, with major pilot communities in Spain, Portugal and USA. Schools outside the UK now account for 12% of the total Apps for Good education community.

diversity - hi res

We have maintained high levels of diversity amongst our student body.

  • Girls consistently make up about half of our student cohort – far outstripping the 17% of female professionals in the tech industry.
  • As we grow, we are reaching proportionally more students from disadvantaged and minority backgrounds. In 2014/15, over half of the schools delivering the Apps for Good course were above the national average for recipients of free school meals.

Our Impact: Powering A Generation

The Apps for Good course continues to have a huge impact on a range of technical and soft skills that are vital to helping young people thrive in a tech driven future.

skills

We want to change the definition of failure. Our course incorporates the start-up ethos of “fail often, fail well”, teaching students that failure is an important part of problem-solving and building real-world products.

confidence

By offering students hands on experience with tech, showing them that tech development can be a creative and collaborative experience, and connecting students with Apps for Good Experts (professionals from the tech industry and beyond), the course puts their skills in a real-world context and inspires students to pursue careers involving tech.

career-interest

Our Impact: Transforming Education

To really power a generation to change their world through technology, Apps for Good aims to transform education by having an impact on educators.

impact

By building the knowledge and skills of teachers and changing the way they teach, we can extend the effect of Apps for Good year on year, with more confident teachers able to inspire students to be independent and drive their own learning, whilst guiding them towards solving the “messy problems” of the real world.

This report highlights only some of the stats we’ve gathered this year. We’ll be posting blogs over the coming months that investigate what we’ve learned and what we’ve gotten right and wrong. Get in touch with us at contact@appsforgood.org if you want more details on our data and impact reporting.